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Coding in the Classroom

Coding in the Classroom

Why learn to code?

The number of schools implementing coding programs into their teaching process may seem unusual to some. The decision to teach with coding programs is part of the STEAM education trend. We communicate through reading and writing. Similarly, the process of coding uses a language to communicate with computers. A section of written code tells the computer how a program should operate and respond. It can also be used to create customizable visuals and web designs.

The ability to code has become very influential in the computer science industry and could prove helpful to students wishing to enter this field. Coding presents far more opportunities than a career working with computers and software. Teaching students about code is important. Coding can be beneficial in understanding different languages and ways of communicating. As students work towards coding solutions, they will practice critical thinking among other key skills.

The Positives of Coding

A 2018 survey by Stackoverflow found that about 87% of developers agreed that they have taught themselves a new language, framework, or tool without taking a formal course. These developers like many others are self-taught and practice the ability to learn on their own.

Learning code can help students work more independently. They will be more equipped to solve problems on their own because many coding solutions are found through self education. In addition, when students works through problems on their own, they will be better able to handle future challenges in both their life and career. Teaching students the basics of coding at a young age can establish the framework necessary for adding to key skills they will learn throughout their education.

Coding in the Classroom

The Technology

There are various EdTech companies that have developed kid friendly coding programs to help teachers incorporate code into the classroom. The products vary from games, to robotics, to basic coding programs. If you are concerned about finding the right product for your school, there are plenty of product available tdo meet the needs of students among varying ages and interests.

Below are a few creative coding products that could be right for your school:

Bloxels

A product using coding concepts that allows students to build a game terrain by editing the layout in varying depths of details. Bloxels uses colored blocks to represent different types of elements found in a simple game layout. At the most basic level the students can design navigation through the game. At each increasing level of complexity, the student can edit a character’s physical appearance. Although the product is based around video games, it supports the core fundamentals of coding in which you create a layout, design and style for every element.

Ozobot

It’s a small robot that allows students to code the robot’s actions. The product is an interactive way for students to understand the capabilities of coding as they watch their code come to life. Students can learn to code the bot online with their coding program. They can also use preset color codes drawn on paper. The bot responds rapidly to color codes drawn into a track on a piece of paper. Students can use the code to control the direction, speed and maneuvers of the bot as it follows the drawn out commands. Through Ozobot, students are able to learn varying methods for constructing a code, while also understanding its core concepts. 

Tynker

A company creating code based programs and games for students at varying levels of their education. The programs range from Beginner to Intermediate to Advanced. To start, young students play games and learn the basic methodology by solving coding problems and sequencing events. At the intermediate level, students develop more complex code and explore games with greater challenges. Finally, the advanced level begins coding by using Javascript and Python to create games. Students working at the advanced level also begin to apply their knowledge by coding real world solutions and web pages.

By Megan

Adult art artist

Introducing STEAM Title ImageWhat is STEAM?

Introducing STEAM! STEAM is derived from STEM, which is essentially a more specific curriculum of education in the areas of science, technology, engineering, and mathematics. In order to understand STEAM, we first need to understand a little bit about STEM.

STEM was introduced in the early 2000s because it was noticed there was a decline in proficiency of the subjects in the STEM field. With the introduction of this new field, many more teachers are now being prepared and trained to teach these specific fields. STEM includes learning about the science, technology, engineering, and mathematics in completely scientific concepts.

This is where STEAM and STEM differ. STEAM, like STEM, teaches science, technology, engineering, and mathematics. However, STEAM differs in that STEAM includes the arts as well. Included in the teaching of the arts is drama, dance, music, media and visual arts, among others. While this curriculum also includes science, technology, engineering and mathematics, the teaching of STEAM is different in that it looks at the subjects in a more creative and inquiring type of way.

Introducing STEAM

Why is STEAM Important?

The humanities give us the context of our world. They teach us how to think critically. They are purposely unstructured, while the sciences are purposely structured. They teach us to persuade, they give us our language, which we use to convert our emotions to thought and action. And they need to be on equal footing with the sciences”.

– Eric Berridge

One of the main reasons why introducing STEAM is important relates to the fact that there is much emphasis on preparing students for the STEM field. While this is not bad, it also means that schools are pushing the scientific fields, and shifting the humanities to the side, which does not serve students well. As Eric Berridge said, the humanities (arts) need to be equal to the sciences. By pushing the STEM curriculum, we are unintentionally sending these students a message that the sciences are the best career path after school.

Teaching the arts allows for students to think in a more creative way, because of the fact that teaching with a STEAM curriculum allows for questions. It allows for students to think more freely and because the curriculum is not specifically scientific, there can be many different answers, and it opens the classroom for a more varied, in-depth discussion.

 

The takeaway: STEM is important, but only teaching a STEM curriculum is hindering the chances of students fully learning what they’re truly passionate about. By teaching STEAM, not only is the STEM curriculum included, but the inclusion of the (A)rts provides a less structured way to discuss topics, and it may just inspire students to participate more.

 

Teaching tip:

Makerspaces are one cool way to introduce STEAM curriculum in your classroom. Learn more about how to start a makerspace easily here.

By Taylor