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Introducing STEAM Title ImageWhat is STEAM?

Introducing STEAM! STEAM is derived from STEM, which is essentially a more specific curriculum of education in the areas of science, technology, engineering, and mathematics. In order to understand STEAM, we first need to understand a little bit about STEM.

STEM was introduced in the early 2000s because it was noticed there was a decline in proficiency of the subjects in the STEM field. With the introduction of this new field, many more teachers are now being prepared and trained to teach these specific fields. STEM includes learning about the science, technology, engineering, and mathematics in completely scientific concepts.

This is where STEAM and STEM differ. STEAM, like STEM, teaches science, technology, engineering, and mathematics. However, STEAM differs in that STEAM includes the arts as well. Included in the teaching of the arts is drama, dance, music, media and visual arts, among others. While this curriculum also includes science, technology, engineering and mathematics, the teaching of STEAM is different in that it looks at the subjects in a more creative and inquiring type of way.

Introducing STEAM

Why is STEAM Important?

The humanities give us the context of our world. They teach us how to think critically. They are purposely unstructured, while the sciences are purposely structured. They teach us to persuade, they give us our language, which we use to convert our emotions to thought and action. And they need to be on equal footing with the sciences”.

– Eric Berridge

One of the main reasons why introducing STEAM is important relates to the fact that there is much emphasis on preparing students for the STEM field. While this is not bad, it also means that schools are pushing the scientific fields, and shifting the humanities to the side, which does not serve students well. As Eric Berridge said, the humanities (arts) need to be equal to the sciences. By pushing the STEM curriculum, we are unintentionally sending these students a message that the sciences are the best career path after school.

Teaching the arts allows for students to think in a more creative way, because of the fact that teaching with a STEAM curriculum allows for questions. It allows for students to think more freely and because the curriculum is not specifically scientific, there can be many different answers, and it opens the classroom for a more varied, in-depth discussion.

 

The takeaway: STEM is important, but only teaching a STEM curriculum is hindering the chances of students fully learning what they’re truly passionate about. By teaching STEAM, not only is the STEM curriculum included, but the inclusion of the (A)rts provides a less structured way to discuss topics, and it may just inspire students to participate more.

 

Teaching tip:

Makerspaces are one cool way to introduce STEAM curriculum in your classroom. Learn more about how to start a makerspace easily here.

By Taylor

Tips for Creating A Makerspace

Understand Your Users

Each school is unique and will require its own makerspace based on its students and community. It is important to start developing your makerspace by taking these users into consideration. Look at what gets your students excited and how can you transform their interests to foster new ideas. Take note of the varying age groups in the school and adjust areas of the makerspace to cater to the appropriate audience.

 

Consider the concerns and interests of the parents as well. They’re support is crucial to the success of a makerspace because of the role they have in their children’s education and the school’s decisions. Ask parents how they wish to see their children benefit from the makerspace in order to guide the development of the makerspace in the correct direction.

 

Ask the teachers; especially those whose teaching methods will be directly impacted by the implementation of a makerspace. Gain an understanding of the technology teachers are comfortable using and/or learning to use. In the early stages of implementing a makerspace, students will need to be instructed on how to properly and safely utilize the space. The greater the teacher involvement, the more enthusiastic they will be about training exercises and helping students succeed.

Consult the School

Before you decide what technology and tools you will include in the makerspace, one must understand the amount of funding their school can dedicate to this project. Depending on your school, it may be best to propose the idea with a list of potential technology to include in order to gain the support needed for funding. There may also be an opportunity to raise money for the makerspace through a fundraiser within the community.

 

Select the technology

The tools and technology for your school’s makerspace should be selected using the proposed budget and information gathered about its users. For younger students, it may be a good idea to start with building tools such as Legos, cardboard, wood, or even basic robot kits. Online applications such as Minecraft and Codemoji can be used to promote creativity and idea generation among students wishing to use electronics.

 

Older students may require more advanced technology to retain their interest and support their ideas. This does not mean that every makerspace must have a 3D printer. Technology best suited for older students includes but is not limited to: woodworking tools and machines, sewing machines, coding software, electrical supplies, robotics and virtual reality systems.

 

Unsure where to start with searching for technology? The article “What to Put in Your Makerspace (and How to Pay for It)” written by Teri Bauerly on EdSurge has great suggestions for a variety of students.

 

Prepare the Teachers

Perhaps the most important step is preparing the teachers that will be working with the makerspace. These individuals are so important because they will guide and assist students in bringing their ideas to life. First, the teachers must be trained to understand the different technology being used in order to effectively help students. Secondly, teachers must also be aware of how to properly help students without hindering their creativity. It can be difficult to balance the capabilities of the technology being used with the depths of a students creative mind. To help teachers master this balance ensure that they are well trained and prepared to work the students and technology in this environment. Be aware of teachers that may not be letting students take full advantage of the makerspace. In the same respect, teachers should understand the safety restrictions of the makerspace to ensure no student is at risk of injuring themselves or others.

 

Plan for the Future

The work does not stop after your makerspace is fully operational. There is always room for improvement because it is difficult to predict exactly how the users will respond. There may be an area of the space that proves to be more helpful to students. The school may want to consider investing more in this area of the space to ensure the technology is available to all of the students. On the other hand, areas that received a poor response should be analyzed to uncover a solution to its lack of success. As the makerspace is used more frequently it may also be necessary to develop a growth plan to ensure all students have the same opportunity to see their ideas come to life.

3d print of a dinosaur

What are they?

The popularity of the maker movement has created a large push for students to learn about the STEM field (Science, Technology, Engineering, and Mathematics) in their early education. Schools among all levels of the education system are implementing an area for students to explore the STEM field. The areas are known as makerspaces, which include different forms of technology for students to develop their own idea. The space promotes creative ways of thinking as well as collaboration with their peers. The spaces can be located in one designated area or spread throughout the school as an integrated system.

a person draws with a sharpie on a blank page

 

The Technology

Makerspace technology will typically include computer stations, multimedia editing software, 3D printers, video game creation software, laser cutters and similar systems. While the technology in a makerspace is typically quite complex, it does not need to be. The space can include simple creative stations with basic building tools such as wood carving, sewing machines, and even legos. A makerspace will be successful as long as the technology, regardless of the complexity, allows students to think independently and transform their ideas into realities.

3d print of a dinosaur

 

The Response

Educators supporting the maker movement have seen the positive impact it has on their students in terms of personal and educational growth. Most resistance towards the movement is from skeptics believing it wastes money and distracts from education. However, when implemented effectively in a school’s education system, makerspaces will foster learning rather than inhibit it. Educator and blogger John Spencer has witnessed the successes of the maker movement and urged individuals to promote it in their own classroom. In “Why Every Classroom Should Be a Makerspace”, Spencer writes “these aren’t “soft skills.” Rather, they are vital for success in life. These are the critical skills they need for the creative economy. But it’s more than that. They are a deep part of the human experience. When kids embrace a maker mindset, they experience the sheer joy of creative work.”

paintbrushes in jars

 

The Benefits

Makerspaces are conducive to establishing a basic understanding of STEM in a student’s early education. It is with this basic understanding that they can build upon their knowledge of the field to discover new interests and potential career paths.

Additionally, makerspaces mentally prepare our students to creatively solve new problems and adjust to challenges in their own way. As problem solvers, students will gain a greater understanding of themselves and what makes them unique. Educators who implement some level of the maker movement in the classroom will see their students grow as an individual and team member. In the makerspace, students will gain valuable collaboration experience as they work with others and learn to embrace teamwork. The ability to work well with others is a life skill that can be utilized to help themselves and others achieve their goals.

a neon rubik's cube

 

How to start?

The definition of a makerspace is nearly limitless. There is no one correct way to create a makerspace. If you find yourself wanting to start a makerspace at your school, there are some ways you can start the movement within your own classroom. A makerspace does not require large amounts of funding, instead, you can start just by promoting a maker mentality. This can consist of small projects or activities in the classroom that encourage your students to think outside the box to solve problems. But if you are looking to seek funding to create a completed makerspace for your school, start small and build the program as your school witnesses how it is beneficial to the students. A makerspace used effectively will foster its own growth through the students that represent the success of the investment.

 

By Megan